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Old Jun 22, 2005, 12:28 AM // 00:28   #1
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Default Two suggestions to provide longevity for this game

I, as well as many other people, are at a loss for what to do with our level 20 characters that have finished every mission and quest in the game. I found some "boredom relief" by trying to aquire every skill for my professions but actually aquiring the skill points to do this was daunting. Anyhoo. I have two suggestions on what could make the "end game" more interesting:

1. Create a "super quest". There should be one or two behemoth quests at the end once you've beaten the final mission. An example would be a huge quest that would have you collecting "lost tokens" or coins or what-have-you. Basically this would be a quest that would have you revisiting/exploring the majority of the world for possibly 100 of these "lost tokens" which would be dropped by either boss characters or some other character that only spawns when this quest is active (like, say, big assed dragons with a gold or silver aura around them). These characters would be strewn throughout Tyria both in missions and normal areas. This would promote exploration of the entire continent and give the anal "gotta get 'em all" players something interesting to do. The end reward for these huge quests would either be a shwack of skill points or possibly a collector that you could trade these 100 tokens for your choice of some amazing weapon or something. I'm not talking about some "uber" kill everything weapon but something with enhancements that you wouldn't normally find - just something better than your average run of the mill "good" weapon. Or, maybe more enticing, doing this quest would make it so that when you take on a different secondary profession you'd have access to all the skills you've unlocked from your other characters of that profession as well.

To give this idea a little credibility, you could compare this to games like Super Mario 64 where once you've played through the whole game there was still a reason to play some more so that you could unearth every single hidden star in the game.

2) The other idea hearkens back to Diablo 2. What did you do once you went through the whole game? Well, another difficulty level was unlocked so that you could go through the game again...but harder. The way that this could be achieved in Guild Wars is if, once you've finished the final mission, you were brought to an area possibly called "Chamber of Mirrors". In this area you could walk through one of these mirrors to enter an "alternate reality" of tyria. Basically, it would be Post Ascalon but everything would be much harder. This would allow you to do all the missions again but against worse odds (and maybe with moderately better loot drops).

Anyways, each of these ideas would clearly take time to develop and it's hard to say if Anet would think these additions would be worth it. I would just like "more to do" with my fully developed character but I don't find PvP in it's current state much fun right now.
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Old Jun 22, 2005, 12:34 AM // 00:34   #2
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something I would love to see and I would play over and over and over again is an instanced area where you alongside a large "army" of ascalon warriors fight it out against a large "army" of charr.

it fits in the story for starters. it would look epic! and the whole confusion of the swirling melee would be awesome.

perhaps with an objective of killing the leader of the army, which is essentially a computer controlled hero charcter much like yourself.
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Old Jun 22, 2005, 05:51 PM // 17:51   #3
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Quote:
Originally Posted by Paladin_Adoni
something I would love to see and I would play over and over and over again is an instanced area where you alongside a large "army" of ascalon warriors fight it out against a large "army" of charr.

it fits in the story for starters. it would look epic! and the whole confusion of the swirling melee would be awesome.

perhaps with an objective of killing the leader of the army, which is essentially a computer controlled hero charcter much like yourself.
That would be pretty cool, maybe where you can choose which enemy class you fight (charr, grawl, etc.). I personally think the game is long enough. Tough luck if you spent every waking hour playing this game when it first came out and have already beat it. You should really take your time and enjoy it.
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Old Jun 22, 2005, 06:28 PM // 18:28   #4
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How about UAS?
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Old Jun 22, 2005, 08:02 PM // 20:02   #5
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You can play on a higher difficulty setting, where the game allows you to group nobody says you have to. Try to create a character that can solo all the way through, is that impossible? Well if you think that then maybe that difficulty is too high so try taking only half of the allowed players on a mission, can you do Hell's Precipice with a group of 4? Gee is that still too hard? Too easy? Try it with 2.

I managed to get up to the northern shiverpeaks solo (no henchman), either Frost Gate or Borlis Pass I forget which of those missions I got stuck on. Nolani was a ton of fun solo, it was the first one I failed and it took me maybe 5 somewhat frustrating tries as I would 'almost' have it and then Rurik would go suicide. I probably didn't have the ideal build for soloing (W/E). It would probably be better for missions like that to be a W/Mo so you could heal the NPC required to keep the mission going.
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Old Jun 22, 2005, 08:07 PM // 20:07   #6
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I think that Synncial77 has brought some pretty good ideas to the table...Maybe they should add dungeons? I personnally think they should add more customization like Eq2 has and more races rather than just humans. We all know that humans are just bland and unexciting.
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Old Jun 22, 2005, 09:45 PM // 21:45   #7
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or you could just go to the FoW skill points galore thre 50k per time if you knmow how to get them
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Old Jun 22, 2005, 09:54 PM // 21:54   #8
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I like the super quest idea. I would like to see multipule ones.
One requiring you to complete every mission seconary.
One requiring you to recomplete every mission primary.
One that requires you to search every nick and cranny of tyria.
One that required a high number of random 4 player pvp wins.
One that required you to sacrifice gold and more gold as you progrese to complete it.
I could go on.
But in each case, these are missions only available to characters that have completed the game. Im thinking its rewards would be something along the lines of extra skill points and/or a unique looking and attrubited weapon.
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Old Jun 22, 2005, 09:56 PM // 21:56   #9
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An somewhat easy and quick thing they could do is add some "Epic" bosses and place one each on a random location, one per EA in the world. These epic bosses usually have a bunch of tough allies, etc, and are have very large and complicated skill sets so that a group of 8 lvl 20's will need to have a good plan and the right builds in order to win. I dont think the epic boss should drop any thing so they can't be farmed - the reward is they should be fun to fight.

You have to actually speak to an Epic boss and every member of the team has to agree to fight him before he will turn hostile. (or else have a gate keeper npc of some sort, some guy that warns you "dont go there! you'll die for sure!" and your team has to agree before he'll let you through.) So lvl 7's wandering around old ascalon don't stumble into them and get annihilated, and no griefing whilst you're trying to complete a quest by some random guy that likes to aggro everything :P


Make a quest that keeps track of which Epic bosses you have defeated. It provides some cosmetic but very cool reward. So a bonus super-quest could be do visit every EA, explore it thoroughly and find the random Epic boss, and defeat him. If you get killed by an Epic boss, you die, just like in a mission.

It'd be a bit quicker than coding dungeons and stuff, and it will give you a reason to explore all the maps a little more.
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Old Jun 22, 2005, 09:59 PM // 21:59   #10
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I like the idea of unlocking difficulty levels, but still, once people have collected the 100 tokens and traded them, beaten the new difficultys they'd be back here creating

"I'm bored..." threads again.

It has no end!
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Old Jun 22, 2005, 10:02 PM // 22:02   #11
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Quote:
Originally Posted by Synncial77
1. Create a "super quest". There should be one or two behemoth quests at the end once you've beaten the final mission. An example would be a huge quest that would have you collecting "lost tokens" or coins or what-have-you. Basically this would be a quest that would have you revisiting/exploring the majority of the world for possibly 100 of these "lost tokens" which would be dropped by either boss characters or some other character that only spawns when this quest is active (like, say, big assed dragons with a gold or silver aura around them). These characters would be strewn throughout Tyria both in missions and normal areas. This would promote exploration of the entire continent and give the anal "gotta get 'em all" players something interesting to do. The end reward for these huge quests would either be a shwack of skill points or possibly a collector that you could trade these 100 tokens for your choice of some amazing weapon or something. I'm not talking about some "uber" kill everything weapon but something with enhancements that you wouldn't normally find - just something better than your average run of the mill "good" weapon. Or, maybe more enticing, doing this quest would make it so that when you take on a different secondary profession you'd have access to all the skills you've unlocked from your other characters of that profession as well.

didn't work so well for Wind Waker
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Old Jun 22, 2005, 11:29 PM // 23:29   #12
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There are really only two good ways for longetivity:

1) Superb and easy to access PvP gameplay and a supportive community. Want proof that this works? Look at Starcraft. Plain and simple, it has the best rts gameplay there is and the competitive community is still as popular as ever.

2) Items galore ala Diablo 2. I don't think this is the route anet wants to take given their stance so far though.

Pretty much anything else is only going to give a slightly longer longetivity. Big quests like MC in wow will be completed, many times over, it will wear thin. If you want longetivity in GW with the least work PvP is really by far the best shot for it.
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Old Jun 23, 2005, 04:23 AM // 04:23   #13
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i think anet's idea of longevity is thru expansions (which i think is perfectly find).

having quests to do after the game is over (e.g. the epic bosses idea) is nice as long as it doesn't give you any real reward -- if the reward is too great, then people will be forced to do it to stay competitive in pvp (or, say future expansions in pve -- as the developers must account for the fact that some players have this fantastic reward in their inventories) -- and then we get the inevitable grind complaints.
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Old Jun 23, 2005, 04:44 PM // 16:44   #14
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The problem with this game is its too easy to level, Quests are too short/or to easy, Side Quests are basically: Kill X monster for X reward, or get X item from X location/npc for reward, Pointless Seer creatures in Abaddons mouth, and in mineral springs. Lots of exploiting with wreakages, or quick money gaining sceams like 100k trading for 5-6dmg weapons, Walking tho walls, dodgy henchmen, farming (destroy all gold/item and farming will be fixed:-) etc the list goes on..

If some one is bored of the game when they reach level 20, Id say Congratulations. Now its time you probably found a better game to play.. or get a life, even a tempory life until the Glitchy Expansions come out, then they can have a wonderful non enjoyable experiance, experiancing the horrors of guildwars once again..
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Old Jun 23, 2005, 07:27 PM // 19:27   #15
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I think they should create these 2 really cool places where you get really rare items. Like, the mob's are pretty hard and stuff but they give good drops. Maybe they could charge a 1000g fee to get into the places. I mean if you split that up 8 ways it would be cheap for your party to pay the 1000g. Also, they could include missions that give a lot of experience so that its easier to get more skill points. Also, you can only enter these areas if you have favor of the gods or something, which would give people incentive to fight in the HoH. I had a couple of name idea: Fissure of Woe, The Underworld. I dont know.. What do you guys think?
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Old Jun 23, 2005, 07:46 PM // 19:46   #16
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I wouldn't mind earning something 'cool' looking (weapon, armor, glow.) but not really adding anything too much of uberness, this keeps the anti grind, and the grind people happy.
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Old Jun 23, 2005, 08:09 PM // 20:09   #17
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What about an accessory slot? Here you could equipt rings, ear rings, braclets, necklaces, anklets, etc.

The thing is these accessories cant be brought or traded, can only be found on "super quest" after you beat the game and only add pve benifts.
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Old Jun 23, 2005, 11:43 PM // 23:43   #18
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Quote:
Originally Posted by Mat Thirteen
I think they should create these 2 really cool places where you get really rare items. Like, the mob's are pretty hard and stuff but they give good drops. Maybe they could charge a 1000g fee to get into the places. I mean if you split that up 8 ways it would be cheap for your party to pay the 1000g. Also, they could include missions that give a lot of experience so that its easier to get more skill points. Also, you can only enter these areas if you have favor of the gods or something, which would give people incentive to fight in the HoH. I had a couple of name idea: Fissure of Woe, The Underworld. I dont know.. What do you guys think?
Ya, and i think that some sarcastic guy should respond to my suggestions with nothing but a description of an existing in-game mechanic that causes as much grief as it does "fun". I think he should be so full of himself that he should think his reply is both witty and insightful while also adding nothing to the discussion. I don't know, let's call him Mat Thirteen for the fun of it. Whatcha think?

The Underworld and Fissure WOULD be great if you didn't have to struggle for countless amounts of time to actually get a party to enter...and then survive the first 2 minutes if some one just runs ahead or activates a quest...and then hope that no one leaves in the aftermath....oh, and hope that you don't get into the mission to have half the people go "k, let's do a smite run". Give me my henchmen and most of my problems with these areas will be gone.
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